Filed under: Wikimedia
December 3rd, 2009
There’s one company I’ve been talking about more than any other lately: (the demonic) Demand Media http://jr.ly/mmzt and http://jr.ly/mxtp
-Jay Rosen on Twitter, 27 November 2009
When journalism professor and media critic Jay Rosen discusses Demand Media and its business model, he always includes the parenthetical adjective demonic. Demand Media is the answer to the question, what would Internet content look like if it was entirely and solely driven by advertising revenue? Content is commissioned based on an algorithm that calculates the lifetime value of the ads that could be run against it.
Demand Media takes the routinization of knowledge work to its logical extreme. (For those with a Marxist bent, is there any clearer example of the knowledge worker alienated from the products of his labor than Christian Muñoz-Donoso, from Rosen’s first link?) And Demand Media expects to be producing “the equivalent of four English-language Wikipedias a year” by next summer.
Wikipedia and other free culture projects, sometimes pejoratively described as “crowdsourcing” projects, have been criticized for undermining the economic viability of traditional, professionally produced media. But what if the real choice for the future is not between the Wikimedia model and the traditional media model, but between the Wikimedia model and the Demand Media model? Media driven by love versus media driven by money. Editor-driven media where everyone is an editor versus demand-driven media where no one is an editor. Media built from soul versus media with no soul.
Posted in Wikimedia, Wikipedia, da media, economics, techno-utopianism | 11 Comments »
October 23rd, 2009
In my last Wikipedia in Theory post, in which I looked at game theory and experimental economics, David Gerard commented:
People edit Wikipedia because it’s fun. What is the economic motivation to buy music or play WoW? The theory’s out there.
But what, exactly, is that theory? What makes Wikipedia fun? Is that the same thing that makes World of Warcraft fun? The same thing that makes gambling fun? The same thing that makes all three addictive, sometimes pathologically so?
As far as I can tell, there isn’t a single well-established theory of fun and games. There are some interesting ideas floating around, though.
The best known comes from positive psychology: the concept of flow, which is often considered the essence of what makes games and other activities fun. Flow is that state of sustained concentration (and associated elation) when all of your efforts are directly toward a difficult and significant task that is nevertheless within your capabilities. Different kinds of Wikipedia work are available that can test the skills of adolescent and professor alike and Wikipedians are free to choose tasks they think are significant, so it’s easy to make sense of why Wikipedia can be fun in terms of flow.
Another widely quoted formulation of fun comes from A Theory of Fun for Game Design, by Raph Koster:
Fun is just another word for learning.
James Paul Gee expands on this concept in his book What Video Games Have to Teach Us About Learning and Literacy. In a short journal article, he summarizes some of the relevant points:
- Good games give information on demand and just in time, not out of the contexts of actual use or apart from peoples purposes and goals…
- Good games operate at the outer and growing edge of a players competence, remaining challenging, but do-able…
- Games allow players to be producers and not just consumers. Along with the designer, the players actions co-create the game world.
- In computer and video games, players engage in action at a distance, much like remotely manipulating a robot, but in a far more fine-grained fashion. Cognitive research suggests that such fine-grained action at a distance actually causes humans to feel as if their bodies and minds have stretched into a new space…a highly motivating state.
All of these aspects of games have parallels in Wikipedia editing. In the last case, Wikipedia offers not just the illusion of affecting the world at a distance, but a way to actually do so; writing on Wikipedia has the potential to affect readers across the world.
Neuropsychology puts flow and fun and learning (and addiction) into chemical terms: it’s all about the dopamine. All that talk about flow and motivation and fun gets boiled down to the release of neurotransmitters, especially dopamine, which is associated with pleasure, motivation, concentration, reinforcement, learning, and addiction. Sustained released of dopamine (or in the case of some addictive chemicals, dopamine re-uptake inhibition) both creates a sense of pleasure and elation and creates an association between the activity at hand and the dopamine jolt, motivating you to do that activity again (and again).
That’s the core of activist game designer Jonathan Blow’s critique of mainstream video game design. To quote from my post on video game addiction:
the best practices of commercial game design, particularly MMOs, are “predicated on…player exploitation” by “plugging into their pleasure centers and giving them scheduled rewards”. He suggests that the gaming industry may be engaged in “the intellectual and emotional equivalent of [Joe Camel]“.
That same principle is at work on Wikipedia, with people compulsively checking their watchlists to see if their work has been built upon or the comments replied to. But with careful attention to the principles of video game design, Wikipedia could probably be made much more compelling/fun/educational/addicting to a larger number of people.
Posted in Wikimedia, Wikipedia, Wikipedia in theory, addiction, entertainment, technology and society, video games | 6 Comments »
October 14th, 2009
Last year, I blogged about how freely licensed photos are used and misused across the web. Figuring out how my photos are being used (as long as I’m being credited by name) is much easier now with the Google search options (rolled out in May 2009 and with more options added just this month), which let you limit search results to newly indexed pages.
I have over 3500 CC BY-SA photos on Flickr (including lots of family photos, abstract shots, and other stuff unlikely to be reused) and probably around 1000 original photos on Wikimedia Commons, generally available under both GFDL and CC BY-SA (and a good portion of which are not duplicated on Flickr). At this point there is a fairly steady stream of reuse, most of which I’m not directly aware of (except when I go looking, like now). I estimate that my ~4000 photos are put to new uses at rate about 15-20 times per week. Let’s see what types of uses my photos have been put to recently.
Searches (limited to results first indexed within the last week) for “ragesoss” and “Sage Ross” ought to turn up nearly all of the new cases where I’m being credited for photos.
As before, the most active user of my photos is World News Network (wn.com), a set of algorithmically-generated sites that are titled like local or special interest newspapers but basically just link to offsite news stories, add free photos, and run ads against the photos and headlines. For example, this story about pesticides in peaches links to the actual story from The Oklahoman but adds my picture of peaches. The credit reads “(photo: GFDL / Sage Ross)”. Although I think a link back to the source or my Commons userpage (which is where the attribution link at Commons points) is appropriate, it probably doesn’t violate the letter of the license (which is already stretched thin when applied to photos and other things very dissimilar from software manuals). In another example, they use a CC license instead of the GFDL for my photo of coffee beans. In this case, the credit reads “(photo: Creative Commons / Ragesoss)”, with no link to the specific license or the source. This violates both the spirit and the letter of the CC BY-SA license. World News Network has used my photos hundreds, maybe thousands of times, and I’m sure many other photos from Commons by other Wikimedians are being systematically (mis)used similarly.
Another common type of usage is from the many sites that are trying to monetize user-generated content and share the ad revenue between writer and website owner. In these cases, it’s the individual writers who are responsible for obtaining photos (and rights thereto), so compliance with free licenses varies widely. I found my photos on articles from suite101.com and hubpages.com. The suite101 article, “Free Instructions on How to Make an Apple Pie“, uses a series of photos I took while my sister was making pie. All the photos but one are credited to me and link back to the source on Commons, although no license info is indicated at suite101; this violates the letter, but not the spirit, of the CC licenses. Oddly, the lead apple pie image is misattributed and links to an entirely different pie photo from a quasi-free stock photography site; the writer probably used that image first but then replaced it when she found my photos. At HubPages, the article “Health Insurance Rescission and How To Fight It” uses my photo but merely credits it as “Photo by ragesoss” with no link or license information. AssociatedContent is another site like that where my photos show up frequently; they seem to be better than most at following the provisions of free licenses.
Blogs use my images somewhat less frequently. Recent uses include this entry in the Utne Reader “Science and Technology” blog (which does a great job with the credit line, linking to both source image and the specific CC license) and this one from the Choices Campus Blog (which has the mediocre credit line “Photo Credit: ragesoss at Flickr.com” with no link).
A final significant category of uses is in articles from professional news and content sites. Overall, these sites are somewhat more likely to use freely licensed images properly, but sloppy or improper uses are still common in my experience. The only recent credit I found is from the CNBC story “GE, Comcast Continue Talks Over NBC Stake“. The unlinked credit line simply reads “Photo: Ragesoss”, but the photo is one of my few early photos on Commons that I released as public domain rather than a copyleft license. So CNBC doesn’t have any legal obligation to give a more precise photo credit (or even to credit me at all), although if only for the sake of journalistic integrity they probably ought to do better.
Conclusion: People use freely licensed photos liberally from Flick and Wikimedia Commons, but there isn’t much indication that most reusers understand what the licenses mean or what they require from reusers. The free culture movement has a long way to go; cultural change is a lot slower than license adoption.
On a tangent, it’d be nice if Wikimedia Commons was equipped with something like refbacks combined with image recognition to automatically discover and collect web pages that are reusing Commons media. I think I’ll make a proposal on the Wikimedia Strategy Wiki when I get a chance.
Posted in Wikimedia, Wikimedia Commons, Wikipedia, copyright, free culture, photography | 9 Comments »
October 9th, 2009

CC-BY-SA photo of Usain Bolt, by Richard Giles
It looks like Wikipedia is actually at the center of the recent copyright kerfluffle of the photographer (Richard Giles) who got a legal threat from the International Olympics Committee (IOC) over licensing his images from the Beijing Olympics under Creative Commons licenses. Giles explains the situation on his blog:
It turns out that my Usain Bolt photo was being used by a book shop in the UK to advertise the launch of the Guinness Book of Records 2010. This was being done without my knowledge, and as they pointed out, in breach of the license granted on the Olympic ticket.
That photo was the only one of 293 in the set on Flickr that was licensed with a ShareAlike license (allowing commercial use) rather than a non-commercial license, and Giles had relicensed that particular photo at the request of another Flickrite so that it could be uploaded to Wikimedia Commons and used on Wikipedia. And Wikipedia is probably where that UK merchant found it and, assuming the license to be legitimate, used it (so it would seem) under the terms of the free license.
Giles reports that it looks like the IOC really just objects to licensing that allows commercial use. Depending on what the IOC says in response to his request for clarification, Giles may be changing the license on that Usain Bolt photo and asking the UK merchant to stop using it.
What happens now? By buying a ticket to the Olympics, Giles’ appears to have (implicitly at least) agreed to terms and conditions that say he won’t use photos from the games except for private purposes. But he does own the copyright to the Bolt photo, and therefore ought to (except for those terms and conditions) be able to license it however he likes. Will the fine print of an Olympics ticket be strong enough to force Wikimedia (which agreed to no terms and conditions) to stop using the photo and offering it to other downstream users?
Posted in Wikimedia, Wikimedia Commons, Wikipedia, copyright, free culture, photography | 9 Comments »
September 13th, 2009
(See my earlier posts: Wikipedia in theory, and Wikipedia in theory (Marxist edition).)
Wikipedia works (if imperfectly) in practice, even though some relevant theories say it shouldn’t. Take game theory.
We can think of Wikipedia as a public goods game: contributing time and effort into improving it doesn’t have a direct benefit, but the result of many people doing that creates a resource for everyone. There’s little direct incentive to contribute; whatever I might do to make it better is based on what I already know, and my personal improvements only come back to benefit me with a fraction of the value I put into the project. So despite that the optimal situation for the public as a whole is if everyone who could contribute to Wikipedia did so, for any individual the strictly rational choice is not to contribute–to be a “free rider” or “defector”.
As in the canonical version of the public goods game, the Nash equilibrium for Wikipedia is zero contributions. In a world of strictly rational, self-interested players of the Wikipedia game, the projects dies a silent theoretical death in 2001–which we know, in practice, is not what happened. Experimental economics has been focused on just this divergence between theory and practice for several decades now, and there may be a lot of insights in that body of literature for how to make Wikipedia work better.
What factors make a public goods game more successful?
One study looked a “partners condition” versus a “strangers condition”: in repeated plays of a public goods game, players were either matched with the same group from earlier games or a new group of strangers.
- The result: players consistently contribute more to the public pot when playing with people they have become familiar with.
- Applied to Wikipedia: Wikipedians who are familiar with each other will contribute more. We should provide ways to knit Wikipedian identities into the broader social fabric, so that relationships of trust and familiarity created outside of Wikipedia can be ported in. We hold the right of anonymity dear, but that doesn’t preclude doing more to support and encourage real identities for those who are willing to use them.
Another study focused on “inequality aversion”: what do players do if they know how much (or little) others are contributing and can incrementally increase contributions in response to other players?
- The result: players raise their contributions if others do the same, but “most players are willing to contribute to the public good at a level at or slightly above the contribution of the lowest contributor in the group”.
- Applied to Wikipedia: in recruiting potential contributors from specific groups (e.g., academics) we should highlight contributions their peers have made. We should also do more to (automatically) catalog individuals’ contributions in ways that are easy to understand, share, and compare within peer groups. “X number of experts in your field have made at least Y number of contributions” could be an effective pitch.
Other studies, including this one, have looked at “endowment heterogeneity” and “endowment origin”: does it matter whether players earned what they might contribute or received it as a windfall, or whether the players have unequal potential for contribution?
- The result: studies have come up with conflicting answers on whether endowment origin (windfall vs. earned) matters, with some (but not the linked one) finding that people are more generous and more willing to take the risk of contributing heavily to a public pot when spending from a windfall. The linked study does find, however, that in groups with heterogeneous endowments there is less contribution–likely because of the “inequality aversion” factor discussed above, since those with the most to contribute scale back based on what they expect others to contribute.
- Applied to Wikipedia: if the windfall effect is real, it might be most effective to target recruitment efforts at people who have received “windfalls” of free time and knowledge as opposed to those who have earned it. Smart, geeky people, to whom learning comes easy, would seem to fit the bill best: they’ve received windfalls of free time and knowledge both because they learn quickly (leaving more time for other things) and because they often get years of free schooling funded by grants and scholarships. But the over-educated are already overrepresented on Wikipedia (we think) and the level of contribution from those people may be held back by the endowment heterogeneity effect, with highly educated people holding back because those with less free time and/or knowledge contribute so little. In that case, the key to getting experts to contribute more would be (as Erik Möller suggested at Wikimania) finding ways light-weight ways to get non-experts and readers (free-riders) more involved first.
Still other studies have explored factors that make players change their behavior: this paper examines punishment mechanisms, and this one looks at history and how group behaviors change after multiple rounds of a public goods game.
- The results: the ability for contributors to punish free riders (even at a cost to themselves) results in higher levels of cooperation and less free riding (although opportunities for counter-punishment make this less effective). Conversely, players who begin the public goods game with a high tendency to contribute tend to gradually contribute less in later rounds the more they play with free riders. But matching high contributors with other high contributors in round after round leads to growing contributions among that group.
- Applied to Wikipedia: punishment mechanisms for free riders are conceivable (e.g., pop-ups asking for monetary or editing contributions after a certain number of page views by a reader), but probably wouldn’t be compatible with Wikipedia culture and the project’s purpose. Burnout from active contributors getting dispirited when they do more than everyone else they see probably is a problem, and the solution would be to facilitate and strengthen the social ties between active users. This already happens naturally on talk pages and user pages, outside communication channels like email and Skype, and physical meetups, but Wikipedia could make it a lot easier to see and connect with other contributors through software improvements.
This just scratches the surface of experimental research on public goods games; a more systematic survey could turn up a lot more relevant data for how better to structure Wikipedia and other collaborative knowledge projects.
Posted in Wikimedia, Wikipedia, Wikipedia in theory, economics, sociology | 9 Comments »
September 9th, 2009
The zeroeth law of Wikipedia states: “The problem with Wikipedia is that it only works in practice. In theory, it can never work.”
That’s largely true of the kinds of theory that are most closely related to the hacker-centric early Wikipedia community: analytical philosophy, epistemology, and other offshoots of positive philosophy–the kinds of theory most closely related to the cultures of math and science. (See my earlier post on “Wikipedia in theory“.) But there’s another body of theory in which Wikipedia’s success can make a lot of sense: Marxism and its successors (“critical theory”, or simply “Theory”).
A fantastic post on Greg Allen’s Daddy Types blog, “The Triumph of the Crayolatariat“, reminded me (indirectly) of how powerful Marxist concepts can be for understanding Wikipedia and the free software and free culture movements more broadly.
It’s a core principle of post-industrial political economy that knowledge is not just a product created by economic and cultural activity, but a key part of the means of production (i.e., cultural capital). Software, patentable ideas, and copyrighted content of all sorts are the basis for a wide variety of production. Software is used to create more software as well as visual art, fiction, music, scientific knowledge, journalism, etc. (See “Copyleft vs. Copyright: A Marxist Critique“, Johan Söderberg, First Monday.) And all those things are inputs into the production of new cultural products. The idea of “remix culture” that Larry Lessig has been promoting recently emphasizes that in the digital realm, there’s no clear distinction between cultural products and means of cultural production; art builds on art. (Lessig, however, has resisted associations between the Creative Commons cultural agenda and the Marxist tradition, an attitude that has brought attacks from the left, e.g., the Libre Society.)
Modern intellectual property regimes are designed to turn non-material means of production into things that can be owned. And the free software and free culture movements are about collective ownership of those means of production.
Also implicit in the free culture movement’s celebration of participatory culture and user-generated content (see my post on “LOLcats as Soulcraft“) is the set of arguments advanced by later theorists about the commodification of culture. A society that consumes the products of a culture industry is very different from one in which produces and consumers of cultural content are the same people–even if the cultural content created was the same (which of course would not be the case).
What can a Marxist viewpoint tell us about where Wikimedia and free culture can or should go from here? One possibility is online “social networking”. The Wikimedia community, and until recently even the free software movement, hasn’t paid much attention to social networking or offered serious competition to the proprietary sites like Facebook, MySpace, Twitter, etc. But if current agenda is about providing access to digital cultural capital (i.e., knowledge and other intellectual works), the next logical step is to provide freer, more egalitarian access to social capital as well. Facebook, MySpace and other services do this to some extent, but they are structured as vehicles for advertising and the furtherance of consumer culture, and in fact are more focused on commoditizing the social capital users bring into the system than helping users generate new social capital. (Thus, many people have noted that “social networking sites” is a misnomer for most of those services, since they are really about reinforcing existing social networks, not creating new connections.)
The Wikimedia community, in particular, has taken a dim view of anything that smacks of mere social networking (or worse, MMORPGs), as if cultural capital is important but social capital is not. But from a Marxist perspective, it’s easier to see how intertwined the two are and how both are necessary to maintain a healthy free culture ecosystem.
Wikimedia and the rest of the free culture community, then, ought to get serious about supporting OpenMicroBlogging (the identi.ca protocol) and other existing alternatives to proprietary social networking and culture sites, and even perhaps starting a competitor to MySpace and Facebook. (See some of the proposals I’m supporting on Wikimedia Strategic Planning wiki in this vein.)
Posted in Wikimedia, Wikipedia, Wikipedia in theory, culture, internet culture, politics, technology and society | 3 Comments »
July 16th, 2009
Running an organization is difficult in and of itself, no matter what its goals. Every transaction it undertakes–every contract, every agreement, every meeting–requires it to expend some limited resource: time, attention, or money. Because of these transaction costs, some sources of value are too costly to take advantage of. As a result, no institution can put all its energies into pursuing its mission; it must expend considerable effort on maintaining discipline and structure, simply to keep itself viable. Self-preservation of the institution becomes job number one, while its stated goal is relegated to job number two or lower, no matter what the mission statement says. The problems inherent in managing these transaction costs are one of the basic constraints shaping institutions of all kinds.
From: Clay Shirky, Here Comes Everybody: The Power of Organizing Without Organizations, pp. 29-30 (my emphasis)
Shirky’s book is about “organizing without organizations”, a key example of which is the Wikimedia community (as distinct from the Wikimedia Foundation). The Wikimedia community can accomplish a lot of big projects–making knowledge and information and cultural heritage accessible and free–that traditional organizations would find far too expensive. And that paragraph from Shirky explains the root of the tension between the Wikimedia community and many traditional organizations with seemingly compatible goals–organizations such as the National Portrait Gallery in London, which sent a legal threat to Wikimedian Derrick Coetzee this week.
The NPG has a laudable mission and aims: “to promote through the medium of portraits the appreciation and understanding of the men and women who have made and are making British history and culture, and … to promote the appreciation and understanding of portraiture in all media”, and “to bring history to life through its extensive display, exhibition, research, learning, outreach, publishing and digital programmes.”
But in pursuing self-preservation first and foremost, the gallery asks a high price for its services of digitizing and making available the works it keeps: to fund the digitization of its collections and other institutional activities, the NPG would claim copyright on all the digital records it produces and prevent access to others who would make free digital copies. As one Wikipedian put it, the NPG is “trying to ‘Dred Scott‘ works already escaped into PD ‘back south’ into Copyright Protected dominion”.
If the choice is between a) waiting to digitize these public domain works until costs are lower or more funding is available, or b) diminishing the public domain and emboldening others who would do the same, then I’ll choose to wait.
Posted in Wikimedia, Wikimedia Commons, Wikipedia, art, copyright, free culture | 2 Comments »
May 5th, 2009
Digital opinion-makers across the blogosphere and the twitterscape been increasingly preoccupied with the rapid decline of the print news industry. Revenues from print circulation and print advertising have both shrunk dramatically, and internet advertising revenues have so far been able to replace only a fraction of that. Newspapers throughout the U.S. are downsizing, some are switching to online-only, and some are simply being shuttered. The question is, what, if anything, will pick up the journalistic slack. (Clay Shirky’s essay, “Newspapers and Thinking the Unthinkable“, is the best thing I’ve seen in this vein, although I would be remiss if I didn’t mention some contrasting viewpoints, such as Dave Winer’s “If you don’t like the news…” and Jason Pontin’s response to Shirky and Winer, “How to Save Media“.)
On its face, Wikinews seems an ideal project to pick up some of that slack. Collaborative software + citizen journalism + brand and community links to Wikipedia…it seems like a formula for success, and yet Wikinews remains a minor project. There are typically only 10 -20 stories per day, most of which are simply summaries of newspaper journalism. Stories with first-hand reporting are published about once every other day, and even many of these rely primarily on the work of professional journalists and have only minor original elements.
Why doesn’t Wikinews have a large, active community? What might a successful Wikinews look like? I have a few ideas.
One reason I write and report for Wikipedia regularly, but only every once in a while for Wikinews, is that writing Wikipedia articles (and writing for the Wikipedia Signpost) feels like being part of something bigger. Everything connects to work that others are doing. I know I’m part of a community working for common goals (more or less). Even if I’m the only contributor to an article, I know there are incoming links to it, that it fits into a broader network. On Wikinews, I can write a story, but it is likely to be one of maybe 20 stories for the day, none of which have much of anything to do with each other.
I went to the Tax Day Tea Party in Hartford, Connecticut with my camera and a notepad. (I put a set of 108 photos on Commons and on Flickr.) Similar protests reportedly took place in about 750 other cities. If there was ever an opportunity for collaborative citizen journalism, this seemed like it. But there was nothing happening on Wikinews, and I didn’t see the point writing a story about one out of hundreds of protests, which wouldn’t even be a legitimate target for a Wikinews callout in the related Wikipedia article.
What I take from this is the importance of organization. Wikinews needs a system for identifying events worth covering before (or while) they happen and recruiting users for specific tasks (e.g., “find out the official police estimate of attendance, photograph and/or record the messages of as many protest signs as possible, and gather some quotes from attendees about why they are protesting”).
My most rewarding experience with Wikinews was a story on the photographic origins of the Obama HOPE poster. It grew out of a comment on the talk page of the poster’s Wikipedia article; the comment appeared while it was on the Main Page as a “Did you know” hook. The lesson here is, in the (alleged) words of Clay Shirky, “go where people are convening online, rather than starting a new place to conveve”. (I think it was unfortunate that Wikinews started as a separate project rather than a “News:” namespace on Wikipedia, but what’s done is done.) There are many places online people gather to discuss and produce news, in addition to Wikipedia; one path to success might be to extend the social boundaries to Wikinews to reach out to existing communities. Although other citizen journalism and special interest communities don’t share the institutional agenda of Wikinews (name, NPOV as a core principle), some members of other communities will be willing to create or adapt their work to be compatible with Wikinews’ requirements. And certain communities actually do share a commitment to neutrality, which raises the possibility of syndication arrangements (in which, e.g., original news reports from a library news automatically get added to the Wikinews database as well).
Shirky and others have argued that some kinds of journalism (in particular, investigative journalism) are not possible without assigning or permitting reporters to develop a story in depth over a long period of time–and these may be the most important kinds of journalism for maintaining a healthy democracy. To some extent, alternative finance models (with public donations like National Public Radio or with endowments like The Huffington Post ) may be filling some of the void left by shrinking newpaper staffs, but it seems unlikely that these models will support anything close to the number of journalists that newspapers do/did.
Wikinews could contribute to investigative journalism in a couple of ways. The simplest is something similar to what Talking Points Memo does–crowdsourcing the analysis of voluminous public documents to identify interesting potential stories. However, as Aaron Swartz recently argued, there are serious limits to what can be gleaned from public documents; as he says, “Transparency is Bunk“.
Another way would be to either fund a core of professionals or collaborate with investigative journalists who work for other non-profits. These professional journalists would–to the extent that it is possible–recruit and manage volunteer Wikinewsies to pursue big stories where the investigative work required is modular enough that part-time amateurs can fruitfully contribute.
In the same vein a professional editor working for Wikinews could be in charge of identifying self-contained reporting opportunities based on geography (e.g., significant political and cultural events) and running an alert system (maybe integrated with the Wikipedia Geonotice system for users who opt in) to let users know what’s happening near them that they could report on. One of the hardest things for a would-be Wikinewsie original reporter is just figuring out what needs covering.
I’m sure there there are a lot of different models for Wikinews that could make it into a successful project. But it’s clear that the current one isn’t working very well.
Posted in Wikimedia, Wikinews, Wikipedia, da media | No Comments »
January 3rd, 2009
The recent Stanton Foundation grant to improve MediaWiki’s usability hopefully will lower the barrier for computer novices to get started on Wikipedia editing. This comes at an opportune time: we recently learned that the size of the Wikipedia community has not only stopped growing exponentially, it actually has been gradually shrinking since early 2007. The most likely causes of the decline include:
- lack of “low-hanging fruit”
- lack of new potential editors who are just discovering Wikipedia
- Wikipedia’s scope gradually narrowing to mirror that of traditional encyclopedias (a.k.a., deletionism run amok)
- Wikipedia’s occasionally expert-unfriendly culture that turns off those with the most to contribute
- a Wikipedia culture that gives little priority (or even respect) to activities focused on the community itself rather than the encyclopedia
- the natural decline in participation of early community members; according to Meatball Wiki, users of any online community generally say GoodBye after between 6 months and 3 years unless that community is connected to their offline lives
Usability improvements, it is hoped, will open editing opportunities to people who are scared off by the intimidating and sometimes overwhelming markup that appears when one clicks “edit”.
Whether or not this will halt or reverse the decline in editing activity on English Wikipedia is tied up with several conflicting currents of thought in the community. As Liam Wyatt and Andrew Lih have been pointing out in recent Wikipedia Weekly podcasts (66 and 68 are both very astute discussions), the standards for what is and is not valuable content have been shifting consistently towards the convential encyclopedia definition of valid topics. Quirky lists, small organizations that don’t meet the ever-harsher notability standards, obscure books and concepts, anything ScienceApologist finds to be an illegitimate invocation of scientific authority, anything deemed too ‘mere news’, and, increasingly, simply anything that wouldn’t be found in tradional encyclopedias–these are candidates for deletion.
The implications of deletion trends for community health are not entirely straightforward. Overzealous deletion leaves a sour taste in the mouths of many editors who have spent a lot of time adding the kinds of content that now gets deleted regularly. Some leave because of it, or lose their enthusiasm. On the other hand, a lot of what gets deleted is simply weak, unsourced content; removing it the article pool means that new editors will not base their own contributions on such bad examples. Deleting content on the borderline of notability, or better yet, downright notable and significant topics, also replenishes the supply of low-hanging fruit. If someone thought a topic deserved an article, someone in the future may think the same thing and recreate it in better form. Citizendium recognized the advantage of redlinks early on, and decided to start from scratch rather than from a Wikipedia dump.
And while about two-thirds of those polled want to see Flagged Revisions implemented, the other third think it would be too much of a dilution of the “anyone can edit” ethos. Although I’m in favor of Flagged Revisions, it’s not clear to me whether it would improve or worsen the problem of commnity atrophy. It’s a question of balance: some people are drawn in by ‘instant edit gratification’, while others are turned off by the perceived free-for-all nature of Wikipedia and assume their contributions would simply be swept away in the chaos. So the lure of stability might or might not outweigh the immediate thrill of seeing one’s edits go live. (I suspect the waiting, and the tacit acknowledgement of good work when someone approves a newbie’s edit, would do more to draw in new users to the community than the instant, impersonal status quo.)
So how would improved usability shake things up? On the one hand, it might spark a wave of naive article creation followed immediately by a wave of deletion of new content produced by newbies with no grasp of the community’s standards. If someone can’t figure or won’t figure out how to use basic wiki markup (says the cynic), how can we expect them to use proper sourcing and adhere to Wikpedia’s core policies of NPOV and Verifiability? Lowering the barriers to entry might just exacerbate the us-versus-them mentality of deletionism. On the other hand, maybe a host of new users would integrate well with the community and restore some of its past vitality while pulling the philosophical center back a bit from the deletionist brink. (Of course, it’s an open question how much usability improvements could actually affect the influx of new users; the difference might be rather small, if lack of tech savvy is highly correlated with other factors that make people unlikely to edit.)
As Erik Zachte has pointed out (in the earlier version of this post), many Wikipedias are still growing; English Wikipedia is not the be-all, end-all. It is not clear whether each language will follow a similar pattern in the rise and peak of community (accounting for number of speakers, connectivity, and economic issues) or whether different languages can develop sufficiently different Wikipedia cultures to avoid the failings of English Wikipedia (or perhaps generate unique problems of their own).
Posted in Wikimedia, Wikipedia, internet culture | 5 Comments »
October 22nd, 2008
The election numerology blog fivethirtyeight.com has been publishing a series of fascinating “On the road” posts by Sean Quinn and photographer Brett Marty. Quinn and Marty have been traveling through battleground states investigating the “ground game” of the McCain and Obama campaigns, reporting on the voter registration and get-out-the-vote operations managed by volunteers and paid staffers in the regional and local campaign offices.
See the latest few:
Individually, these might seem minor, but the series as a whole makes for an important story that has been largely neglected by traditional news sources. It’s also the type of thing Wikinews could excel at, with a little more organization. Wikimedians all over the U.S. could go out the same weekend and do stories on the local dimensions of these national campaigns, and the result could be something very special.
Bonus link:
- The Wikipedian Candidate – an interesting analysis of the (it seems increasingly clear) ill-advised selection of Sarah Palin as McCain’s VP and the important things that don’t come across in a Wikipedia article, from fivethirtyeight.com’s Nate Silver
Posted in Wikimedia, Wikinews, Wikipedia, da media, politics | 2 Comments »
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